Playing as a guest · Sign in to keep your tokens and scores on every device
Choose Game Format
How to Play · Privacy · Terms
Special rules, one twist each. Unranked — play as often as you like.
More challenges coming soon
Today’s Daily
Replay any past Daily, exactly as everyone saw it. Archive games are practice: they never count for the board or your streak.
Changes apply as you tap. The Daily and group rounds use their own fixed settings.
·
Moderation, settings, stats and data. Every server action is logged.
·
Join code
Deleted groups wait 30 days, then their roster is purged. Their board history is kept.
A shared network is usually a household: look before hiding.
Your tokens and scores are saved to this browser's guest account. Sign in to keep them on every device. Guest progress can be lost if this browser's data is cleared.
Shown beside your scores on the Daily board; your Player code stays on hover. Three changes a day.
This deletes your account, its tokens and streak, and takes you out of your groups. Scores already on a board stay, shown as “Deleted player”. A group you own goes to its longest-standing member, or is deleted if you are the only one. This cannot be undone.
Friends-and-family boards for the Daily.
FINAL SCORE: 0
On the board as . Add your name:
While a block with the golden ✱ falls, press SPACE (or tap ✱+) once for each word you think it completes. Each called word scores at the next multiplier: R✱S after an A, called 3 times, scores ARCS 1×, ARES 2×, ARKS 3×.
You can call up to 5. Press again after ×5 and it starts back at ×1.
Call more words than exist and it's a bust: nothing scores and the block burns. Backspace takes a call back.
Free play uses your own Settings, with Multiplier and Wildcard On and Min Word Length 3 — short words have the most answers to call. A Group round plays on the Daily's settings, which already have all three.
A faint row of ✱ stars sits on the third row up. Land a block so one of its tiles rests on a star and that tile becomes a wildcard ✱ — it can stand for any letter (and scores 0).
Each star works once and never comes back, so spend them on purpose: turn an awkward Q, J or X into a joker.
Careful: three or more ✱ in a line never make a word — a flat block along the row turns into a dead strip. The landing outline shows a gold ✱ on each tile that will change.
16 faint ✱ stars are scattered over the lower board — 12 low, 4 floating higher up. Rest a tile on one and it becomes a wildcard ✱ (scores 0). Each star works once.
The high stars are hard to reach by dropping: slide a block sideways into the stack beside one so it sticks there. The star will almost always finish your word, and stuck words score on the bigger Stickee table.
Stickee Sideways is On for this game.
The board starts with a pile of 20–24 letter blocks that spell nothing yet. Every gap in it is open from above.
Drop your blocks into the gaps and along the top so the pile's letters finish your words, and dig down as it clears.
Watch the height: the pile starts about halfway up. A fresh pile every Free play game; a Group round's pile is the same for everyone that day.
Level 1 is one row of letters with empty space beneath it. Make words with the wall's letters to open it, then get any of your letters down to the bottom row. That clears the level.
Each level adds a row to the wall (up to 8), on a clean board. Each level gives you 10 more blocks: 10 for Level 1, 20 for Level 2, 30 for Level 3, and on. The top bar counts them down. Run out, or stack out, and the game is over. No Stickee Help: its spot shows your level.
Your result is the levels you clear, then the fewest blocks it took.
A fresh game every Free play; a Group round deals the same walls and blocks to everyone that day.
Play Stickee Words for 2 minutes. Then comes a 5-second Row Rush: the letters vanish, words stop clearing, blocks fall fast and don't stick sideways, and any row you fill all the way across explodes. Rows score nothing, but they clear space. The rush's clock waits while rows explode.
Then the letters come back, and any words the rush left clear with your next block. That's one level, and each level is 5% faster. Play 25 levels, and don't stack out. No Stickee Help: its spot shows your level.
The top bar counts down each part. A fresh game every Free play; a Group round deals the same blocks to everyone that day.
Race Stickee Smart AI. It plays the same blocks as you, in the same order, on its own board: the small window beside your next block, in gray with no letters.
The top of the window shows the AI's score and the gap: +24 means you're ahead, −12 behind. When your game ends, the higher score wins.
Your own settings, no Stickee Help, and the AI pauses when you do. Free play only.
The panel explains each block before it drops:
Open Scoring detail for the exact math.